Space Invader Simulator 20XX Official Cover

Space Invader Simulator 20XX

🏒 LCom πŸ“… 17 May 2015

🎬 Deep Vision & Technical Analysis

πŸŒ† Atmosphere & Visual Direction

Authentic vintage visual direction representing landmark era aesthetic standards.

⚑ Action Pacing & Physics Engine

Systemic interaction and engaging pacing designed for historical immersion.

🎯 Performance & Launch Trajectory

An essential milestone preserved in masterclass gaming archival standard.

Game Overview & History

Left and Right arrows to move.

Hold X to charge a shot (longer it’s held, the faster it moves).

Gameplay Mechanics & Systems

Space Invader Simulator 20XX - In-Game Capture
πŸ“Έ Space Invader Simulator 20XX - In-Game Capture

Hold Z for focused movement (so you don’t over shoot into a bad place).

Only other thing kind of special is 3 enemies types. A standard down shooter, a spread shooter, and a homing shooter. The chances of these enemies replacing standard enemies goes up for each stage you complete.

Release & Industry Impact

Space Invader Simulator 20XX - In-Game Capture
πŸ“Έ Space Invader Simulator 20XX - In-Game Capture

Why Space Invaders? Rami Ismail of Vlambeer said in an ask.fm response suggested that good first games to make (in terms of scope and difficulty of code) are, in order: Space Invaders, Pong, Pacman.

So here’s my Space Invaders. Gotta get that good foundation in to be confidant for the bigger things I have in mind.