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Side Quest Generating System

🌐 Originalt sprog vises Denne artikel er endnu ikke oversat til dansk. Du ser den originale version. Game Oversigt & History This is a short game made for as a bachelor thesis project on Charles University in Prague, under the game development group (gamedev.cuni.cz). The text of the thesis is included as a downloadable content. […]

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Originalt sprog vises

Denne artikel er endnu ikke oversat til dansk. Du ser den originale version.

Game Oversigt & History

This is a short game made for as a bachelor thesis project on Charles University in Prague, under the game development group (gamedev.cuni.cz). The text of the thesis is included as a downloadable content.

In the game, side quests are generated using hand-made building blocks. There are 25 different blocks in the game from which the quests are generated, therefore it is possible (and very probable) you’ll encounter a block you know after some time.

Gameplay Mechanics & Systems

The goal of the project was to prove that it’s possible to create a system that would generate a nontrivial number of quests from limited number of building blocks.

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Automatisk mode follows your device and switches to Xbox, PlayStation, or Nintendo colors on matching stories. Your manual choice stays on this device.

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