Rigid Boy 2 Official Cover

Rigid Boy 2

🏢 Luke100000 📅 27 Feb 2015

🎬 Deep Vision & Technical Analysis

🌆 Atmosphere & Visual Direction

Authentic vintage visual direction representing landmark era aesthetic standards.

⚡ Action Pacing & Physics Engine

Systemic interaction and engaging pacing designed for historical immersion.

🎯 Performance & Launch Trajectory

An essential milestone preserved in masterclass gaming archival standard.

Game Overview & History

Hey there! Welcome to Rigid Boy 2!

Rigid Boy 2 is an 8-bit Game, designed and created by myself and Murii.

Gameplay Mechanics & Systems

Rigid Boy 2 - In-Game Capture
📸 Rigid Boy 2 - In-Game Capture

Travel through many different biomes and try to get as far as you can!

Your whole environment is filled with Spikes, Lava, High Places and some Monsters. Be careful! You can die and/or get killed by each one of those creeps.

Release & Industry Impact

Rigid Boy 2 - In-Game Capture
📸 Rigid Boy 2 - In-Game Capture

Features
Different Biomes (Volcano, Hills,…)
Spoooooooky Ghosts!!! (naaaaah just a joke)
100+ Blocks
Cool Particle-effects
Level Editor
Double player mode
Controls

Player 1
Key

Left

Left-key

Right

Right-key

Jump

Up-key

Sneak

Down-key

Respawn / Sacrifice

Enter

Player 2
Key

Left

A

Right

D

Jump

W

Sneak

S

Respawn / Sacrifice

F

F1 for debug-information
F2 for Screenshot
F6 to show the ‘Laggometer’
F12 to switch between different camera-modes
ToDo
a lot of new levels and blocks
to fix a lot of small bugs
more backgrounds
a function to upload own worlds
changable resolution

Please remember that this is my first ‘real’ Game and I’m not the best Programmer either. It would be nice if you support me; ideas, bug reports or small donations are welcome!

Thanks for your Support!

Website: http://luke100000.co.nf/

Email: 2rigidboy@gmail.com

(Attention: Game may cause ultimate rage)