본문으로 건너뛰기
게임 · 리뷰 · 데이터베이스
포럼
GAME DATABASEPhasor Zap
← 게임 아카이브

Phasor Zap

🌐 원어 표시 중 이 기사는 아직 한국어로 번역되지 않았습니다. 원본 버전을 보고 계십니다. Phasor Zap is a game for the Apple II programmed by Chris Oberth and published in 1978 by The Elektrik Keyboard of Chicago, Illinois. Game play Phasor Zap presents the player with a purple-tinted starfield that represents the view from the […]

01
개요

게임 소개

🌐

원어 표시 중

이 기사는 아직 한국어로 번역되지 않았습니다. 원본 버전을 보고 계십니다.

Phasor Zap is a game for the Apple II programmed by Chris Oberth and published in 1978 by The Elektrik Keyboard of Chicago, Illinois.

Game play

Phasor Zap presents the player with a purple-tinted starfield that represents the view from the player’s spacecraft. Enemy spacecraft appear from the edges of the screen and move straight across it, and it’s up to the player to use to the paddles to focus four “phasor” beams onto each ship to destroy it, earning points. The player begins with a limited amount of phasor energy, one point of which is consumed each time the player shoots. When the amount of remaining energy reaches zero, the phasor is depleted and the game is over.

When an enemy ship crosses either the vertical or horizontal center line of the screen, it fires, scoring a hit. When this happens, the word “ZAP!” briefly fills the screen. If the player hasn’t already run out of phasor energy, the game will end when the enemies score 99 hits.

The term “phasor” alludes to the phaser energy weapons used in the Star Trek science fiction series.

참고 자료

커뮤니티 / 토론

대화에 참여하기

의견을 남겨주세요

Gamer24H 검색

3자 이상 입력하세요.

탐색

디자인 설정

테마 색상 선택

자동 mode follows your device and switches to Xbox, PlayStation, or Nintendo colors on matching stories. Your manual choice stays on this device.

🌍 언어 선택 25 개 언어
🔍