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NanoVirus

🌐 Ursprungsspråk visas Den här artikeln har inte översatts till svenska än. Du visar originalversionen. Game Översikt & History NanoVirus Story This game is a 2D top down shooter. The game takes place in a computer world where a player is an anti-virus right out of university and wants to prove it self. The player […]

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ÖVERSIKT

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Ursprungsspråk visas

Den här artikeln har inte översatts till svenska än. Du visar originalversionen.

Game Översikt & History

NanoVirus
Story

This game is a 2D top down shooter. The game takes place in a computer world where a player is an anti-virus right out of university and wants to prove it self. The player will fight a specific virus on each level and need to learn its weaknesses and advantages to overcome it.

This game was developed apart of a major project at SAE Qantm Creative Institute by six Game Designers.

Release & Industry Impact

Developers
Peter Liang – Project Manager

Timothy Threlfo – Programmer/Q.A

J’Jay Yabsley – Spelupplevelse Programmer

Steven Pascoe – Technical Designer

Richard Spiegel – Creative Lead

Jason Spiegel – Lead Artist

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Automatiskt mode follows your device and switches to Xbox, PlayStation, or Nintendo colors on matching stories. Your manual choice stays on this device.

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