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NanoVirus

🌐 Opprinnelig språk vises Denne artikkelen er ikke oversatt til norsk ennå. Du ser originalversjonen. Game Oversikt & History NanoVirus Story This game is a 2D top down shooter. The game takes place in a computer world where a player is an anti-virus right out of university and wants to prove it self. The player […]

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Opprinnelig språk vises

Denne artikkelen er ikke oversatt til norsk ennå. Du ser originalversjonen.

Game Oversikt & History

NanoVirus
Story

This game is a 2D top down shooter. The game takes place in a computer world where a player is an anti-virus right out of university and wants to prove it self. The player will fight a specific virus on each level and need to learn its weaknesses and advantages to overcome it.

This game was developed apart of a major project at SAE Qantm Creative Institute by six Game Designers.

Release & Industry Impact

Developers
Peter Liang – Project Manager

Timothy Threlfo – Programmer/Q.A

J’Jay Yabsley – Spillopplevelse Programmer

Steven Pascoe – Technical Designer

Richard Spiegel – Creative Lead

Jason Spiegel – Lead Artist

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Automatisk mode follows your device and switches to Xbox, PlayStation, or Nintendo colors on matching stories. Your manual choice stays on this device.

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