关于本游戏
Game 概览 & History
Mini Quest is a rogue-like made by Freddy Vasquez and is inspired by games such as Diablo 2.
Check out this game on the app store HERE
游戏玩法 Mechanics & Systems
Version 0.3:
– Chests are now spawned throughout the levels.
Release & Industry Impact
– Items are now auto-equipped on pick-up if it is your first item of that slot.
– Text should be easier to read now.
– Added a “Heal” skill which restores a percentage of your maximum HP.
– Removed the “Hot foot” skill since no one used it.
– Added a bit more tile variety.
– The “Fireball” skill now requires an enemy target instead of a position, this helps in case you miss-click.
– You can now wait turns by holding SPACE.
– Music tracks can no longer be played twice in a row.
Version 0.2a and 0.2b:
– Enemies no longer spawn too close to the player.
– Added simple high score tracker.
– All skills now consume the correct amount of mana.
– Actors are now disposed of properly.
– Improved main menu and added option to turn off sounds.
– Improved cave and dungeon sprites.
Version 0.2:
– Removed “story” component from the game.
– Made it clearer when a skill becomes unlocked.
– Added several audio tracks and many sound effects.
– Resized combat text.
– Ongoing balance of enemies and items.
Version 0.1b:
– Camera no longer interpolates between positions, and got zoomed out a little.
– Ground textures for the cave are now uniform (in case people like it).
– Decreased level requirement of all skills by 1.
– HP is decreased properly from all actors.
– HUD hp bar and hp bar below actors are now synced.
– Enemies are no longer rendered for an extra turn after death.
– Improved the look of the menu screens and slightly increased font size.
– Lowered FPS from 60 to 30.
Version 0.1a:
– Camera is now less jerky than before.
– Increased the fire damage from Fire Hands and removed its physical damage.
Version 0.1:
– Blocking now negates all damage instead of partial damage.
– Added a boss in the cave (depth 2) that some may find familiar.
– Fire damage now has a 50% chance to burn the opponent.
– Increased fireball speed from 100 to 300.
– Ongoing balance of enemies and items.





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