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Mini Quest

🌐 Bahasa Asli Ditampilkan Artikel ini belum diterjemahkan ke dalam bahasa Indonesia. Anda sedang melihat versi asli. Game Ringkasan & History Mini Quest is a rogue-like made by Freddy Vasquez and is inspired by games such as Diablo 2. Check out this game on the app store HERE Gameplay Mechanics & Systems Version 0.3: – […]

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RINGKASAN

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Bahasa Asli Ditampilkan

Artikel ini belum diterjemahkan ke dalam bahasa Indonesia. Anda sedang melihat versi asli.

Game Ringkasan & History

Mini Quest is a rogue-like made by Freddy Vasquez and is inspired by games such as Diablo 2.

Check out this game on the app store HERE

Gameplay Mechanics & Systems

Version 0.3:

– Chests are now spawned throughout the levels.

Release & Industry Impact

– Items are now auto-equipped on pick-up if it is your first item of that slot.

– Text should be easier to read now.

– Added a “Heal” skill which restores a percentage of your maximum HP.

– Removed the “Hot foot” skill since no one used it.

– Added a bit more tile variety.

– The “Fireball” skill now requires an enemy target instead of a position, this helps in case you miss-click.

– You can now wait turns by holding SPACE.

– Music tracks can no longer be played twice in a row.

Version 0.2a and 0.2b:

– Enemies no longer spawn too close to the player.

– Added simple high score tracker.

– All skills now consume the correct amount of mana.

– Actors are now disposed of properly.

– Improved main menu and added option to turn off sounds.

– Improved cave and dungeon sprites.

Version 0.2:

– Removed “story” component from the game.

– Made it clearer when a skill becomes unlocked.

– Added several audio tracks and many sound effects.

– Resized combat text.

– Ongoing balance of enemies and items.

Version 0.1b:

– Camera no longer interpolates between positions, and got zoomed out a little.

– Ground textures for the cave are now uniform (in case people like it).

– Decreased level requirement of all skills by 1.

– HP is decreased properly from all actors.

– HUD hp bar and hp bar below actors are now synced.

– Enemies are no longer rendered for an extra turn after death.

– Improved the look of the menu screens and slightly increased font size.

– Lowered FPS from 60 to 30.

Version 0.1a:

– Camera is now less jerky than before.

– Increased the fire damage from Fire Hands and removed its physical damage.

Version 0.1:

– Blocking now negates all damage instead of partial damage.

– Added a boss in the cave (depth 2) that some may find familiar.

– Fire damage now has a 50% chance to burn the opponent.

– Increased fireball speed from 100 to 300.

– Ongoing balance of enemies and items.

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