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Late

🌐 Originele taal weergegeven Dit artikel is nog niet vertaald naar het Nederlands. U bekijkt de originele versie. Game Overzicht & History An overworked businessman rushes to catch a train, only to learn the railway staff is on strike. Unable to get to work, he is forced to slow down and take the time to […]

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OVERZICHT

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Originele taal weergegeven

Dit artikel is nog niet vertaald naar het Nederlands. U bekijkt de originele versie.

Game Overzicht & History

An overworked businessman rushes to catch a train, only to learn the railway staff is on strike. Unable to get to work, he is forced to slow down and take the time to appreciate his neighborhood and its inhabitants.

Late is a narrative point-and-click game, initially made for the 2015 Global Game Jam. Made by a team Brussels, it mixes elements of local Brussels Art Deco architecture and Parisian Art Nouveau for its backdrop. This is a reworked version of the original game.Check us out on Facebook for updates!

Gameplay Mechanics & Systems

Note: Mac and Linux versions untested – please report any bugs!

Controls

Release & Industry Impact

Arrow Keys / Joystick – moveSpace / A-button – interact

Credits

Kimiora Goro – musicMarine Martinelli – artPablo Schwilden – audio leadThomas Van Bouwel – writing, level designLucile Van Laecken – animation, programming, gameplaySebastian Weilhammer – programming, gameplay

DK Lemon Yellow Sun font by Hanodedfonts

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