Late Official Cover

Late

🏢 ThomasVanBouwel, late 📅 13 May 2015

🎬 Deep Vision & Technical Analysis

🌆 Atmosphere & Visual Direction

Authentic vintage visual direction representing landmark era aesthetic standards.

⚡ Action Pacing & Physics Engine

Systemic interaction and engaging pacing designed for historical immersion.

🎯 Performance & Launch Trajectory

An essential milestone preserved in masterclass gaming archival standard.

Game Overview & History

Late - Game Overview & HistoryGAMER24H.COM
📸 Official HD Capture: Late - Game Overview & History

An overworked businessman rushes to catch a train, only to learn the railway staff is on strike. Unable to get to work, he is forced to slow down and take the time to appreciate his neighborhood and its inhabitants.

Late is a narrative point-and-click game, initially made for the 2015 Global Game Jam. Made by a team Brussels, it mixes elements of local Brussels Art Deco architecture and Parisian Art Nouveau for its backdrop. This is a reworked version of the original game.Check us out on Facebook for updates!

Gameplay Mechanics & Systems

Late - Gameplay Mechanics & SystemsGAMER24H.COM
📸 Official HD Capture: Late - Gameplay Mechanics & Systems

Note: Mac and Linux versions untested - please report any bugs!

Controls

Release & Industry Impact

Late - Release & Industry ImpactGAMER24H.COM
📸 Official HD Capture: Late - Release & Industry Impact

Arrow Keys / Joystick - moveSpace / A-button - interact

Credits

Kimiora Goro - musicMarine Martinelli - artPablo Schwilden - audio leadThomas Van Bouwel - writing, level designLucile Van Laecken - animation, programming, gameplaySebastian Weilhammer - programming, gameplay

DK Lemon Yellow Sun font by Hanodedfonts