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🌐 Langue originale affichée Cet article n'a pas encore été traduit en français. Vous consultez la version originale. Game Aperçu & History The son of The Devil is too soft-hearted, so is punished by being sent to “Hug Land”: demons, you see, are allergic to hugs. How long will you survive? The original version was […]

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Langue originale affichée

Cet article n'a pas encore été traduit en français. Vous consultez la version originale.

Game Aperçu & History

The son of The Devil is too soft-hearted, so is punished by being sent to “Hug Land”: demons, you see, are allergic to hugs. How long will you survive?

The original version was made during the 4th “Game Dev Party” game jam in Lyon, France. The original team was as follows:

Jouabilité Mechanics & Systems

Project Lead: Julien DevilleLead developer: William DyceDevelopers: Maxime Ailloud, Alex VerbruggheArtistic Director: Gaëlle RoubyGraphic artists: Jules Bacon, Stephanie Bottex, Caroline VicI’ve continued the project, adding a layer of polish and some feedback improvements, as well as gameplay tweaks. Also gamepad support, multi-resolution support, highscore, giblets, screen-shake, all that jazz. Unfortunately I’m not good enough an artist to emulate Gaëlle so I couldn’t add any content to speak of. I’ve provided a link to the original jam version so you can see the difference a bit of sleep and some non-pizza foodstuff makes.

Please get in touch if you have links to these fine peoples’ portfolios – I will add them forthwith!

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