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Hugly

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Gamer24h Editor's Take

Having closely reviewed Hugly, the Gamer24h editorial team considers it one of the most noteworthy titles of recent times. Developer wilbefast has done a remarkable job of drawing players into its world, earning our admiration with its attention to detail. Its innovative take on the Platformer genre offers a breath of fresh air for fans of the category. In short, an outstanding and immersive gaming experience awaits genre fans — we highly recommend giving it a shot!

The son of The Devil is too soft-hearted, so is punished by being sent to “Hug Land”: demons, you see, are allergic to hugs. How long will you survive?

The original version was made during the 4th “Game Dev Party” game jam in Lyon, France. The original team was as follows:

Gameplay Screenshot
  • Project Lead: Julien Deville
  • Lead developer: William Dyce
  • Developers: Maxime Ailloud, Alex Verbrugghe
  • Artistic Director: Gaëlle Rouby
  • Graphic artists: Jules Bacon, Stephanie Bottex, Caroline Vic

I’ve continued the project, adding a layer of polish and some feedback improvements, as well as gameplay tweaks. Also gamepad support, multi-resolution support, highscore, giblets, screen-shake, all that jazz. Unfortunately I’m not good enough an artist to emulate Gaëlle so I couldn’t add any content to speak of. I’ve provided a link to the original jam version so you can see the difference a bit of sleep and some non-pizza foodstuff makes.

Please get in touch if you have links to these fine peoples’ portfolios – I will add them forthwith!

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