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floats (prototype)

🌐 Originele taal weergegeven Dit artikel is nog niet vertaald naar het Nederlands. U bekijkt de originele versie. Game Overzicht & History You’re a cube in space. Your’re caught on a harsh, random 2D planet, filled with deadly obstacles, many stupid enemies and some yellow stuff to collect. There’s not much to do here, than […]

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Originele taal weergegeven

Dit artikel is nog niet vertaald naar het Nederlands. U bekijkt de originele versie.

Game Overzicht & History

You’re a cube in space. Your’re caught on a harsh, random 2D planet, filled with deadly obstacles, many stupid enemies and some yellow stuff to collect. There’s not much to do here, than running around, killing and collecting.

Since this is a prototype, you can expect many bugs and glitches. But you cannot expect gameplay.

Gameplay Mechanics & Systems

Controls:Movement + Jump: WASD + Space // Left analog stick + A (XBOX360)Shooting: Arrow keys // Right analog stickSwitch Weapon: Q

Floats originally was my entry for Ludum Dare 32. It borrows its visual style from the famous rymdkapsel by Martin Jonasson. Floats is like what I thought rymdkapsel would be, when I first saw it.

Release & Industry Impact

Made by Martin Knopf (@mknpf)

COMMUNITY / DISCUSSIE

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