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🌐 元の言語で表示中 この記事はまだ日本語に翻訳されていません。元のバージョンを表示しています。 Game 概要 & History THIS MINIMALIST version of Frogger was one of a series of experiments I started but never finished towards the end of the last century. I was consumed by the idea of reducing games to their most basic functionand form: the fewest and simplest rules, toys and moving parts; […]

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元の言語で表示中

この記事はまだ日本語に翻訳されていません。元のバージョンを表示しています。

Game 概要 & History

THIS MINIMALIST version of Frogger was one of a series of experiments I started but never finished towards the end of the last century.

I was consumed by the idea of reducing games to their most basic functionand form: the fewest and simplest rules, toys and moving parts; the simplestinterfaces; the most fundamental audio-visual qualities. I’d even left out core ceremonies, which has a marked effect on punctuation and flow.

ゲームプレイ Mechanics & Systems

(That said, looking at F now I can see there’s scope to go far more minimalthan I did.)

Some efforts (like F) were more successful than others (take my many painfulone-button variations of Space Invaders – please). For reasons I cannot recallI also made a simultaneous マルチプレイヤー version of F (which was OK) and a miniature monochrome (green-screen) version, which was tiny and so sweetbut tricky to play at that scale.

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Click on the application for focus.Use the left-hand mouse button or spacebar to jump forwards.You can only move in one direction, so timing is everything 🙂

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