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🌐 Langue originale affichée Cet article n'a pas encore été traduit en français. Vous consultez la version originale. Game Aperçu & History THIS MINIMALIST version of Frogger was one of a series of experiments I started but never finished towards the end of the last century. I was consumed by the idea of reducing games […]

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APERÇU

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Langue originale affichée

Cet article n'a pas encore été traduit en français. Vous consultez la version originale.

Game Aperçu & History

THIS MINIMALIST version of Frogger was one of a series of experiments I started but never finished towards the end of the last century.

I was consumed by the idea of reducing games to their most basic functionand form: the fewest and simplest rules, toys and moving parts; the simplestinterfaces; the most fundamental audio-visual qualities. I’d even left out core ceremonies, which has a marked effect on punctuation and flow.

Jouabilité Mechanics & Systems

(That said, looking at F now I can see there’s scope to go far more minimalthan I did.)

Some efforts (like F) were more successful than others (take my many painfulone-button variations of Space Invaders – please). For reasons I cannot recallI also made a simultaneous multijoueur version of F (which was OK) and a miniature monochrome (green-screen) version, which was tiny and so sweetbut tricky to play at that scale.

Release & Industry Impact

HOW TO PLAY

Click on the application for focus.Use the left-hand mouse button or spacebar to jump forwards.You can only move in one direction, so timing is everything 🙂

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