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elements (efux)

🌐 Opprinnelig språk vises Denne artikkelen er ikke oversatt til norsk ennå. Du ser originalversjonen. Game Oversikt & History Elements This game was programmed for the Ludum Dare 32. Unfortunately I couldn’t finish like I intended to do. The goal of this prototype is to destroy all the rocket towers with the help of the […]

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Opprinnelig språk vises

Denne artikkelen er ikke oversatt til norsk ennå. Du ser originalversjonen.

Game Oversikt & History

Elements

This game was programmed for the Ludum Dare 32. Unfortunately I couldn’t finish like I intended to do. The goal of this prototype is to destroy all the rocket towers with the help of the four elements. Fire attacks an enemy in a short range, Water blocks bullets, Wind blows enemies in a short range away, Earth lets rocks fall from heaven and makes damage to all enemies on the screen (Wind hasn’t been implemented in this version yet). At first I intended to implement walking enemies aswell but I ran out of time.

Spillopplevelse Mechanics & Systems

You have to click on the game, before you can start the game. If the player doesn’t move when the game is started, reload the page and wait a little bit longer. It needs sometimes a little bit longer to load all the sounds.

Controls:– WAD for walking/jumping- Left mouse click for performing action of mode (protection / attack)- 1-4 for switching Modes (1: Fire, 2: Water, 3:Wind, 4: Earth)

Release & Industry Impact

Used tools

Dart, vim, sfxr, gimp, hydrogen

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Automatisk mode follows your device and switches to Xbox, PlayStation, or Nintendo colors on matching stories. Your manual choice stays on this device.

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