Elements
This game was programmed for the Ludum Dare 32. Unfortunately I couldn’t finish like I intended to do. The goal of this prototype is to destroy all the rocket towers with the help of the four elements. Fire attacks an enemy in a short range, Water blocks bullets, Wind blows enemies in a short range away, Earth lets rocks fall from heaven and makes damage to all enemies on the screen (Wind hasn’t been implemented in this version yet). At first I intended to implement walking enemies aswell but I ran out of time.
You have to click on the game, before you can start the game. If the player doesn’t move when the game is started, reload the page and wait a little bit longer. It needs sometimes a little bit longer to load all the sounds.
Controls:
– WAD for walking/jumping
– Left mouse click for performing action of mode (protection / attack)
– 1-4 for switching Modes (1: Fire, 2: Water, 3:Wind, 4: Earth)
Used tools
Dart, vim, sfxr, gimp, hydrogen
Have fun
Gamer24h Editor's Take
elements (efux) caught our attention with its unique design and has shaped up to be a must-play masterpiece candidate thanks to the depth of its experience. Developer efux has done a remarkable job of drawing players into its world, earning our admiration with its attention to detail. Its innovative take on the Platformer genre offers a breath of fresh air for fans of the category. If you're looking for an absorbing world and satisfying mechanics that pull you right in, this game might be exactly what you've been searching for.