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Duel Destinies

🌐 显示原始语言 本文尚未翻译成中文。您正在查看原始版本。 Game 概览 & History Assignment work for one of my assignments, back at 2014. 3rd assignment work I’ve done within my course at KDU Game 开发过程 course. This game is made using Stencyl 2.0, a life-saver for any Game Designers who still lack experience in hard-coding. 游戏玩法 Mechanics & Systems This is […]

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关于本游戏

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显示原始语言

本文尚未翻译成中文。您正在查看原始版本。

Game 概览 & History

Assignment work for one of my assignments, back at 2014. 3rd assignment work I’ve done within my course at KDU Game 开发过程 course.

This game is made using Stencyl 2.0, a life-saver for any Game Designers who still lack experience in hard-coding.

游戏玩法 Mechanics & Systems

This is one game which I spent a lot of time stacking attributes and numbers just to get the basic mechanics working. It was a good learning experience on balancing attributes and statistics, as well as getting to know how difficult it is to create a “perfect” balance.

This game is an arena-based “hack-n-slash” fighting game where 2 players jump around and try to slash, or shoot at each other until 1 of them reign victorious.

Release & Industry Impact

Wall jump is possible, allowing for all kinds of vertical movement fun.

The game is mainly made for 2 players. And is best probably not played alone.

There are 2 versions of this game.

One is purely combat and is actually the entire game planned in the first place, other is an “extra” feature which tried to include a shop into a game (as per assignment requirements within my course), which didn’t go so well.

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