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Duel Destinies

🌐 元の言語で表示中 この記事はまだ日本語に翻訳されていません。元のバージョンを表示しています。 Game 概要 & History Assignment work for one of my assignments, back at 2014. 3rd assignment work I’ve done within my course at KDU Game 開発 course. This game is made using Stencyl 2.0, a life-saver for any Game Designers who still lack experience in hard-coding. ゲームプレイ Mechanics & Systems This is […]

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元の言語で表示中

この記事はまだ日本語に翻訳されていません。元のバージョンを表示しています。

Game 概要 & History

Assignment work for one of my assignments, back at 2014. 3rd assignment work I’ve done within my course at KDU Game 開発 course.

This game is made using Stencyl 2.0, a life-saver for any Game Designers who still lack experience in hard-coding.

ゲームプレイ Mechanics & Systems

This is one game which I spent a lot of time stacking attributes and numbers just to get the basic mechanics working. It was a good learning experience on balancing attributes and statistics, as well as getting to know how difficult it is to create a “perfect” balance.

This game is an arena-based “hack-n-slash” fighting game where 2 players jump around and try to slash, or shoot at each other until 1 of them reign victorious.

Release & Industry Impact

Wall jump is possible, allowing for all kinds of vertical movement fun.

The game is mainly made for 2 players. And is best probably not played alone.

There are 2 versions of this game.

One is purely combat and is actually the entire game planned in the first place, other is an “extra” feature which tried to include a shop into a game (as per assignment requirements within my course), which didn’t go so well.

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