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Doodle Defense (itch)

🌐 Bahasa Asli Ditampilkan Artikel ini belum diterjemahkan ke dalam bahasa Indonesia. Anda sedang melihat versi asli. Game Ringkasan & History Doodle Defense is a tower defense game that turns your drawings into weapons. There are two versions currently available for download. The Mac-only installation version of Doodle Defense lets players draw their mazes and […]

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Bahasa Asli Ditampilkan

Artikel ini belum diterjemahkan ke dalam bahasa Indonesia. Anda sedang melihat versi asli.

Game Ringkasan & History

Doodle Defense is a tower defense game that turns your drawings into weapons.

There are two versions currently available for download. The Mac-only installation version of Doodle Defense lets players draw their mazes and towers on a whiteboard, with everyday dry-erase markers, to stop projected foes from reaching the other side. Colored circles are transformed into towers that attack the foes in several unique ways, and black lines turn into walls that can redirect foes. The experience is enhanced by the magical feeling of seeing projected game elements interacting with real word drawings.

Gameplay Mechanics & Systems

In the iPad version, the whiteboard is replaced with the touchscreen, and players use their fingers to draw their battlefield.

Doodle Defense was created during my MFA thesis year at Parsons, the New School For Design, for a class taught by Zach Lieberman. After the class ended, I put the game up on Kickstarter, and was delighted to see an outpouring of support, reaching 150% of my goal. After finishing the whiteboard version, I ported the game to the iPad. The project was developed in openFrameworks, and is open-source: the code is freely available on Git Hub.

Release & Industry Impact

SETUP NOTE

The whiteboard thing is not a metaphor. You will need a Mac, a projector, an HD webcam, a whiteboard and some dry erase markers to play. A dark room and a tripod for the camera highly recommended. The game will walk you though the setup, but this is an instillation project. Have fun!

CREDITS

Game by Andy WallaceAudio by Jay BrawnArt by Midge Belickis

Lebih banyak info at doodledefense.com

SHOWN AT

San Francisco Museum of Modern ArtSan Francisco, USA 2013

Come Out And PlaySan Francisco, USA, 2012

Science Galeri’s GAME: The Future Of PlayDublin, Ireland, 2012

Parsons Spring FairNew York City, USA, 2012

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Otomatis mode follows your device and switches to Xbox, PlayStation, or Nintendo colors on matching stories. Your manual choice stays on this device.

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