Current (itch) Official Cover

Current (itch)

🏢 madameberry 📅 17 Apr 2015

🎬 Deep Vision & Technical Analysis

🌆 Atmosphere & Visual Direction

Authentic vintage visual direction representing landmark era aesthetic standards.

⚡ Action Pacing & Physics Engine

Systemic interaction and engaging pacing designed for historical immersion.

🎯 Performance & Launch Trajectory

An essential milestone preserved in masterclass gaming archival standard.

Game Overview & History

Current (itch) - Game Overview & HistoryGAMER24H.COM
📸 Official HD Capture: Current (itch) - Game Overview & History

Current is a cooperative platformer; with the help of your partner, cross the cliffs to reach the temple.

The cliffs are treacherous, and your partner may decide that pushing you down is more interesting than helping you. The environment changes depending on the actions you and your partner take.

Gameplay Mechanics & Systems

Current (itch) - Gameplay Mechanics & SystemsGAMER24H.COM
📸 Official HD Capture: Current (itch) - Gameplay Mechanics & Systems

Current is a game I made for Global Game Jam while at SCAD, with group of people. As such, payments are disabled. If you would like to support my personal work, check out my other games, like Fragile Soft Machines!

Full Credits for Current:

Release & Industry Impact

Current (itch) - Release & Industry ImpactGAMER24H.COM
📸 Official HD Capture: Current (itch) - Release & Industry Impact

Diane Mueller - Design, Programming Matthew Allen - Background Art Nathaniel Frankel - Background and Effects Art Kelsey McEwing -Character Art and Animation Kim Carroll - Background Art Nick Lawrence - Sound and Music