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🌐 Bahasa Asli Ditampilkan Artikel ini belum diterjemahkan ke dalam bahasa Indonesia. Anda sedang melihat versi asli. Game Ringkasan & History This is a mood-driven game, you are imprisoned and have to interact with the surrounding objects in order not to go crazy. You can decide in which way you want to interact, which will […]

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RINGKASAN

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Bahasa Asli Ditampilkan

Artikel ini belum diterjemahkan ke dalam bahasa Indonesia. Anda sedang melihat versi asli.

Game Ringkasan & History

This is a mood-driven game, you are imprisoned and have to interact with the surrounding objects in order not to go crazy. You can decide in which way you want to interact, which will eventually make you find your inner peace or lose your mind.The game was made in 48h for #GGJ15 by:

Jose Rodolfo Freitas_Code/Shader/Game Design@joserodolfo_f ( http://joserodolfofreitas.github.io )

Gameplay Mechanics & Systems

Michel Wacker_Code/Game Design@starnut (http://gentletroll.com/)

Corinna Rath_Art/Game Designhttp://cocophonie.com

Release & Industry Impact

Meral Leyla_Music/SFXwww.pond5.com/artist/meriland

Font_pwsimplehandwriting (dafont.com)

Walk Sound_fantozzi walksforgames (freesounds.org)

KOMUNITAS / DISKUSI

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TAMPILAN

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Otomatis mode follows your device and switches to Xbox, PlayStation, or Nintendo colors on matching stories. Your manual choice stays on this device.

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