跳至内容
游戏 · 评测 · 数据库
论坛
Bomberman cover
← 游戏档案

Bomberman

🌐 显示原始语言 本文尚未翻译成中文。您正在查看原始版本。 The Genre Genesis: From Modern Titans to 1983 Pioneers Explosive grid-maze action, destructible soft-block excavation, and competitive 4-player party combat—from Super Bomberman, Bomberman 64, and Super Bomberman R to countless 多人游戏 battle-arena games—were born in July 1983 with Hudson Soft’s Bomberman (originally titled Bakudan Otoko / Bomb Man). Created and programmed in […]

01
概览

关于本游戏

🌐

显示原始语言

本文尚未翻译成中文。您正在查看原始版本。

The Genre Genesis: From Modern Titans to 1983 Pioneers

Explosive grid-maze action, destructible soft-block excavation, and competitive 4-player party combat—from Super Bomberman, Bomberman 64, and Super Bomberman R to countless 多人游戏 battle-arena games—were born in July 1983 with Hudson Soft’s Bomberman (originally titled Bakudan Otoko / Bomb Man).

Created and programmed in machine code by legendary Hudson Soft director Shinichi Nakamoto (who famously coded the entire Famicom conversion in a marathon 72-hour coding session) for the NEC PC-8801, Sharp MZ-700, and MSX, Bomberman holds monumental historical importance as the foundational ancestor of one of the longest-running and most beloved 多人游戏 franchises in gaming history.

平台 Context & Gaming Environment: The Grid-Bomb Sandbox

Bomberman was published on cassette tape and floppy disk across early Japanese personal microcomputers. The screen displayed a top-down geometric grid arena featuring indestructible solid pillars spaced every two tiles, surrounded by destructible brick soft-blocks.

The player controlled the robotic protagonist using the keyboard or joystick, laying ticking round bombs with a single button and escaping behind concrete pillars before the bomb detonated into a lethal cross-shaped fire blast.

Popularity & Cultural Standing: The Birth of a Gaming Dynasty

Bomberman was a massive hit in Japan, leading Hudson Soft to port and expand the game onto the Nintendo Famicom/NES in 1985 (where the iconic white-suited Bomberman design was introduced). It became one of Hudson Soft’s flagship franchises, generating dozens of sequels, anime adaptations, and tournament championships over four decades.

游戏玩法 Mechanics & Technical Innovations

Bomberman established the immortal gameplay grammar of the franchise:

  • Grid-Based Bomb Placement: Drop ticking bombs on floor tiles; after a few seconds, the bomb explodes outward in four cardinal directions (Up, Down, Left, Right).
  • Destructible Soft-Block Blasting: Blast through brick walls to clear paths and discover the hidden stage Exit Door and secret power-up tiles.
  • Essential Power-Up Enhancements:
    • Fire Power: Extends the blast radius of bomb explosions by one tile.
    • Bomb Up: Increases the number of simultaneous bombs you can place on screen.
    • Speed Roller-Skates: Increases walking movement velocity.
    • Detonator: Allows remote manual bomb detonation via button trigger.
  • Self-Blast Vulnerability: The explosion cross-fire is lethal to the player, requiring careful spatial corner positioning to avoid being caught in your own blast radius.

Historical Legacy & Archival Preservation

Bomberman is an immortal classic of Japanese video game history. By creating the explosive grid-maze mechanic and power-up progression systems, Shinichi Nakamoto launched a legendary franchise that has brought joy to generations of gamers worldwide.

社区 / 讨论

参与讨论

分享您的想法

在 Gamer24H 搜索

至少输入 3 个字符。

探索

外观

选择您的颜色主题

自动 mode follows your device and switches to Xbox, PlayStation, or Nintendo colors on matching stories. Your manual choice stays on this device.

🌍 选择语言 25 种语言
🔍