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After The Credits

🌐 Idioma original exibido Este artigo ainda não foi traduzido para o português. Você está vendo a versão original. Game Visão geral & History Controls Z – Jump X – Shoot Arrows – Walk After The Credits was made in 48 hours by Acid Wizard Studio (the guys who are making Darkwood) for the Global Game […]

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Idioma original exibido

Este artigo ainda não foi traduzido para o português. Você está vendo a versão original.

Game Visão geral & History

Controls
Z – Jump X – Shoot Arrows – Walk

After The Credits was made in 48 hours by Acid Wizard Studio (the guys who are making Darkwood) for the Global Game Jam 2015. It won 1st place overall at our site (Polyjam in Warsaw, Poland).

Jogabilidade Mechanics & Systems

The game explores a simple question: How does a video game character find himself in the “real” world, after he has defeated the final boss, rescued the princess and saved the universe, considering his only skills are running, jumping and shooting everything?

After The Credits is based on Contra by Konami and uses it’s music, sprites for the main character, and artwork for the final boss fight.

Release & Industry Impact

This version has slight adjustments to the one shown at the jam site:

The intro (final boss fight) is now playable, instead of a animation.

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