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After The Credits

🌐 Originele taal weergegeven Dit artikel is nog niet vertaald naar het Nederlands. U bekijkt de originele versie. Game Overzicht & History Controls Z – Jump X – Shoot Arrows – Walk After The Credits was made in 48 hours by Acid Wizard Studio (the guys who are making Darkwood) for the Global Game Jam […]

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Originele taal weergegeven

Dit artikel is nog niet vertaald naar het Nederlands. U bekijkt de originele versie.

Game Overzicht & History

Controls
Z – Jump X – Shoot Arrows – Walk

After The Credits was made in 48 hours by Acid Wizard Studio (the guys who are making Darkwood) for the Global Game Jam 2015. It won 1st place overall at our site (Polyjam in Warsaw, Poland).

Gameplay Mechanics & Systems

The game explores a simple question: How does a video game character find himself in the “real” world, after he has defeated the final boss, rescued the princess and saved the universe, considering his only skills are running, jumping and shooting everything?

After The Credits is based on Contra by Konami and uses it’s music, sprites for the main character, and artwork for the final boss fight.

Release & Industry Impact

This version has slight adjustments to the one shown at the jam site:

The intro (final boss fight) is now playable, instead of a animation.

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