コンテンツへスキップ
ゲーム · レビュー · データベース
フォーラム

Chaos Physics Engine: Rigid Body Simulation and Deterministic Sub-Stepping: Advanced Implementation and Real-World Architecture

ホーム › Forums › Google Faces Potential Record EU Fine Over Market Dominance Abuse › 1755120841_google-logo-2_story › Chaos Physics Engine: Rigid Body Simulation and Deterministic Sub-Stepping: Advanced Implementation and Real-World Architecture

Viewing 1 post (of 1 total)
  • Author
    Posts
  • #125769
    User AvatarEmma Torres
    Member

    I’ve been deep in Chaos’s rigid body solver for a custom sim rig and hitting ugly wall-clock spikes during heavy collision scenes. For those running multi-threaded broadphases in production, how are you actually tuning the BVH build strategy—spatial splits versus object splits—and what’s your sweet

    Battlestation:
    "• Processor: Ryzen 9 7950X3D"
    "• Graphics: RX 7900 XTX"
    "• Memory: 64GB DDR5 6000MHz"
Viewing 1 post (of 1 total)
  • You must be logged in to reply to this topic.

Gamer24H 内を検索

3文字以上入力してください。

探索

外観

カラーテーマを選択

自動 mode follows your device and switches to Xbox, PlayStation, or Nintendo colors on matching stories. Your manual choice stays on this device.

🌍 言語を選択 25 言語
🔍