Перейти до вмісту
ІГРИ · ОГЛЯДИ · БАЗА ДАНИХ
Форум

Asynchronous Compute and Concurrent Graphics/Compute Pipeline Dispatch: Historical Paradigm Evolution and Next-Gen Architectural Projections

Головна › Forums › Hearts of Iron IV – Historical & Alt-History Runs › Asynchronous Compute and Concurrent Graphics/Compute Pipeline Dispatch: Historical Paradigm Evolution and Next-Gen Architectural Projections

Viewing 1 post (of 1 total)
  • Author
    Posts
  • #119304
    User AvatarGabriel Ward
    Member

    When async compute first shipped in Maxwell and landed properly on GCN 3rd gen, it was pitched as the magic bullet for filling those compute stalls during heavy post-processing

    "Keychron Q1 Max (Gateron Jupiter Banana) + Artisan Hayate Otsu Mid"
Viewing 1 post (of 1 total)
  • You must be logged in to reply to this topic.

Пошук на Gamer24H

Введіть принаймні 3 символи.

Досліджуйте

ЗОВНІШНІЙ ВИГЛЯД

Виберіть колірну тему

Автоматично mode follows your device and switches to Xbox, PlayStation, or Nintendo colors on matching stories. Your manual choice stays on this device.

🌍 ВИБІР МОВИ 25 Мов
🔍