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Asynchronous Compute and Concurrent Graphics/Compute Pipeline Dispatch: Historical Paradigm Evolution and Next-Gen Architectural Projections

Accueil › Forums › Hearts of Iron IV – Historical & Alt-History Runs › Asynchronous Compute and Concurrent Graphics/Compute Pipeline Dispatch: Historical Paradigm Evolution and Next-Gen Architectural Projections

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    User AvatarGabriel Ward
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    When async compute first shipped in Maxwell and landed properly on GCN 3rd gen, it was pitched as the magic bullet for filling those compute stalls during heavy post-processing

    "Keychron Q1 Max (Gateron Jupiter Banana) + Artisan Hayate Otsu Mid"
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