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Amid accusations of a post-beta difficulty bump, Mortal Shell 2 devs patch the new soulslike to stop players riposting so hard

bekir August 31, 2026 3 min read 8 views

[Get ready to dive back into the brutal world of Mortal Shell 2 as Cold Symmetry addresses early player feedback with a hotfix!]

Well, folks, the cat’s officially out of the bag! Remember all that buzz about a mysterious game our guides team was raving about”>raving about? It was indeed Mortal Shell 2″>Mortal Shell 2, the highly anticipated sequel that’s already generating serious hype. Our own Jeremy dropped a glowing review”>glowing review, calling it “an incredible second outing” and praising its blend of Soulslike gameplay with nods to classic PC titles like DOOM, Heretic, and Hexen.

Early Access Woes and Weapon-Snatching Ripostes

The game launched in advanced access earlier this week, and while the initial reaction has been largely positive, some players have noted a perceived difficulty spike compared to the beta. Jeremy touched on this in his review comments, acknowledging that certain endgame bosses are indeed tougher than previously anticipated. However, he also pointed out that the early-game encounters don’t seem drastically different. A balancing patch is slated for release tomorrow, August 20th – the day of the game’s full public launch.

Cold Symmetry has also just released a hotfix to address various crash, stability, and performance issues. One particularly amusing bug involved the Slayer Seal, which seems to be effectively Mortal Shell 2’s “easy mode” (allowing Break damage with projectile weapons). The hotfix resolves a UI lock-up that occurred when equipping this item.

Speaking of ripostes, it seems players were inadvertently “stealing” enemy weapons during the move! A quick dive into Reddit reveals several amusing”>amusing threads filled with players bewildered by suddenly wielding epic halberds. This highlights a fun (and potentially overpowered) quirk that Cold Symmetry is now addressing.

Dreaming of Weapon Steals and Soulslike Mayhem

This whole weapon-stealing situation got me thinking: imagine a Soulslike game that fully embraced this mechanic! Picture being able to nail a three-frame parry window and then pirouetting through every bossfight”>bossfight, yelling “MINE NOW, MALENIA!” (or the regional equivalent).

Even more intriguing would be a campaign modifier that forces you to use the weaponry of the last boss you defeated. While undoubtedly frustrating at times (think Gun Game in Counter-Strike), it could lead to some truly memorable and hilarious moments. I can almost hear Hidetaka Miyazaki cackling maniacally as he designs scenarios where players are forced to fight a giant arbalest user with nothing but a teacup shield, only to wake up back at the bonfire two hours later.

Flummoxed by Mortal Shell 2? Let’s Discuss!

Even though I was initially burned out on Soulslike games, Jeremy’s account of an experience that seemingly owes as much to id Software as From’s work definitely piqued my interest. If you’re playing the advanced access version, I’d love to hear your thoughts and experiences! Let’s discuss in the comments below.

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