Duel Destinies Official Cover

Duel Destinies

🏢 Yjchua90gamedev 📅 23 May 2015

🎬 Deep Vision & Technical Analysis

🌆 Atmosphere & Visual Direction

Authentic vintage visual direction representing landmark era aesthetic standards.

⚡ Action Pacing & Physics Engine

Systemic interaction and engaging pacing designed for historical immersion.

🎯 Performance & Launch Trajectory

An essential milestone preserved in masterclass gaming archival standard.

Game Overview & History

Duel Destinies - Game Overview & HistoryGAMER24H.COM
📸 Official HD Capture: Duel Destinies - Game Overview & History

Assignment work for one of my assignments, back at 2014. 3rd assignment work I've done within my course at KDU Game Development course.

This game is made using Stencyl 2.0, a life-saver for any Game Designers who still lack experience in hard-coding.

Gameplay Mechanics & Systems

This is one game which I spent a lot of time stacking attributes and numbers just to get the basic mechanics working. It was a good learning experience on balancing attributes and statistics, as well as getting to know how difficult it is to create a "perfect" balance.

This game is an arena-based "hack-n-slash" fighting game where 2 players jump around and try to slash, or shoot at each other until 1 of them reign victorious.

Release & Industry Impact

Wall jump is possible, allowing for all kinds of vertical movement fun.

The game is mainly made for 2 players. And is best probably not played alone.

There are 2 versions of this game.

One is purely combat and is actually the entire game planned in the first place, other is an "extra" feature which tried to include a shop into a game (as per assignment requirements within my course), which didn't go so well.