Sam: An Interactive Comic Official Cover

Sam: An Interactive Comic

🏢 Laurent Hrybyk 📅 27 Apr 2015

🎬 Deep Vision & Technical Analysis

🌆 Atmosphere & Visual Direction

Authentic vintage visual direction representing landmark era aesthetic standards.

⚡ Action Pacing & Physics Engine

Systemic interaction and engaging pacing designed for historical immersion.

🎯 Performance & Launch Trajectory

An essential milestone preserved in masterclass gaming archival standard.

Game Overview & History

Official HD Capture: Sam: An Interactive Comic - Game Overview & History
📸 Official HD Capture: Sam: An Interactive Comic - Game Overview & History

Press the spacebar for Fullscreen and Esc for regular sized.

Sam is a story about an alien on the run, a world nearing death, a family that will not quit, and how they all change each other.

Gameplay Mechanics & Systems

Official HD Capture: Sam: An Interactive Comic - Gameplay Mechanics & Systems
📸 Official HD Capture: Sam: An Interactive Comic - Gameplay Mechanics & Systems

Sam is an interactive comic by illustrator and designer Laurent Hrybyk. The goal of this story is to explore how the comic form can exist on digital media without just mirroring the print alternative. The result is a story that combines subtle animations, puzzles, and clickable visuals to help tell the story. This version is the current demo build which is about 1/3rd of the actual finished first book. The final product will be released at the end of the year,

The sounds/score of the game were produced by the Brooklyn musician Eric Littman, who also plays music under the name Steve Sobs and Phantom Power. He is also apart of the music collective known as Phantom Posse.

Release & Industry Impact

Official HD Capture: Sam: An Interactive Comic - Release & Industry Impact
📸 Official HD Capture: Sam: An Interactive Comic - Release & Industry Impact

A downloadable demo of the game will available soon at samthealien.com

The Kickstarter is now live!!