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Chaos Physics Engine: Rigid Body Simulation and Deterministic Sub-Stepping: Advanced Implementation and Real-World Architecture

Home › Forums › Google Faces Potential Record EU Fine Over Market Dominance Abuse › 1755120841_google-logo-2_story › Chaos Physics Engine: Rigid Body Simulation and Deterministic Sub-Stepping: Advanced Implementation and Real-World Architecture

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    User AvatarEmma Torres
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    I’ve been deep in Chaos’s rigid body solver for a custom sim rig and hitting ugly wall-clock spikes during heavy collision scenes. For those running multi-threaded broadphases in production, how are you actually tuning the BVH build strategy—spatial splits versus object splits—and what’s your sweet

    Battlestation:
    "• Processor: Ryzen 9 7950X3D"
    "• Graphics: RX 7900 XTX"
    "• Memory: 64GB DDR5 6000MHz"
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