Remedy Entertainment’s Control Resonant received a sweeping day-one patch that completely overhauled its combat system, arriving weeks ahead of the action RPG’s official September 24 launch and transforming the game into something nearly unrecognizable from the version critics first played. The update, delivered via a day one patch that reshapes the core fight loop, addresses what early testers identified as the title’s most glaring weakness — a combat system that felt shallow and grindy in its original form.
For players who sampled the game before its release, the difference is stark. The version available today is so far removed from the pre-patch build that it may as well be a completely new experience, one that fixes what many considered Resonant’s fatal flaw while leaving some of the original’s more subtle complaints in place.

From Damage Sponges to a Ruthlessly Boring Gauntlet
Before the patch, enemies functioned as pure damage sponges. The smaller Hiss enemies were straightforward to dispatch, but anything larger demanded endless rounds of slashing to bring down. The intended relief came through Resonant’s Falter status effect — a stagger system that lets protagonist Dylan zip directly toward enemies and execute them once their gauge fills. In practice, though, the number of hits required to fill that gauge was so high that players typically just killed enemies the old-fashioned way first.

The result was not necessarily difficult, but ruthlessly boring. Missions

Join the conversation