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Valheim: Patch 1.0.21

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Valheim: Patch 1.0.21

Patch 1.0.21

October 28, 2026

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A long list of tweaks and bug fixes incoming today! It touches on a little bit of everything, and we hope this patch will serve to give you all a smoother experience adventuring in Valheim.

Due to some internal restrictions, the patch will require a few days to get uploaded to all platforms. Despite this, however, crossplay will still remain functional, so you can keep playing with your friends regardless of what platform you’re on.

Patch Notes:

Bugs:
Added a fix for being yeeted at high velocity when jumping on top of some enemies
Snow storms in Deep North / Mountains and Ash storms in Ashlands no longer blow inside of your house
Tree stumps in Deep North no longer sway in the wind
Fixed vendor GUI not opening after having watched cinematic in the current session
Fixed a bug where UI fields for names (World and Character) allowed non-name characters (e.g. ‘>’, ‘<’, ‘|’, etc – are no longer allowed).
Fixed bug where two trinkets could be equipped at once when dropping trinkets from itemstands
Items no longer drop outside of inventory on mouse up
Fixed issue where Kall Fimbulbringer’s drops could fall through the floor
Fixed bug where the “No Skill Drain” status effect could get re-applied after the timer ran out
Record correct crafter of item when Frost Foundry is network-owned by another player (achievement progress for crafting achievement is still tied to network owner, requires network incompatible update and is coming soon™)
Fixed graphical seams in the ocean
Fix a bunch of rare crashes, mostly in multigiocatore
Fixed bug that could cause Credits to show up on top of main menu GUI when exiting End Credits cinematic by pressing Space
Fixed a bug where some achievements were incorrectly tied to the current difficulty level – Mighty Halls, Comfort is King, The Homesteader, The Architect, and The Survivor.
Fixed a bug where you couldn’t filter Boss or Death markers with Gamepad

Tweaks:
Made Baked Poteitr, Kale Chips, and Oven Pancake craftable at Food Preparation table instead of Cauldron
Correct tooltips are now used for uncooked Baked Poteitr, Kale Chips, and Oven Pancake
Removed the ability for Wolf spirits to reproduce
Removed requirement of moose trophies for upgrading DN mage helmet
Gammeltroll Punch attacks can no longer destroy other petrified gammeltrolls
Add Troll Trophy as requirement to The Trophy Collector achievement
Make some previously indestructible props part of some locations destructible
Make hood of the vanguard placeable on itemstand
Make snow walls part of DN locations (e.g. village) easier to destroy
Trees in Deep North now drop Timberwood cones, plant them in more hospitable biomes for a humongous tree (that also drops more Timberwood)
Tweaked Timberwood drop rates, now drop fewer pinecones and more Timberwood
Decrease Kall Fimbulbringer’s screen shake on some of his attacks
Decrease Kall Fimbulbringer’s Yagluth Aspect’s Fire Nova DOT by half (ground fire)
Nord Greatsword and variants no longer deal less damage per enemy when hitting several enemies in one hit
Decreased volume of some base decoration fire sound effects – affects iron torch, sconce, and braziers.
Frozen Skeletons and Greydwarves no longer LOD out of existence super early
Made moose colliders more accurate to the moose body
Decreased Moose attack ranges somewhat

Steam:
Fixed an issue with save caching where file status can get out of sync when a world is modified outside of the game

Xbox:
Added a retroactive fix that cleans up character and world files with invalid names (e.g. “i<3” will be removed). Fixes critical bug that causes UI in main menu to disappear when selecting “Start Game”.
No longer show Gamepad association UI on startup

PlayStation:
Added info popup to when trying to join crossplay server while “PS5 only” toggle is on

Switch 2:
Fixed a bug where the Achievement details panel could not be scrolled via Touch

### 🎯 Valheim Patch Assessment & Gameplay Verdict
This official developer update zeroes in on network tick rate, quality-of-life (QoL) refinements, and client stability. These optimizations mitigate frametime micro-stutters during heavy combat scenarios, resulting in significantly smoother input responsiveness.

Official Sito web Source: Valheim Official Portal ↗
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