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Ubisoft Shuts Multiple Studios, Cuts 380 Jobs

bekir June 10, 2026 2 min read 7 views

Ubisoft is shutting down its Winnipeg and Belgrade studios while reshaping its Barcelona office, a move that could eliminate up to 380 positions across the company, according to industry sources.

Analysis: The consolidation signals a strategic pivot toward core IPs and a tighter focus on high‑profile franchises, a trend that may prompt other publishers to reevaluate their studio footprints and prioritize internal development pipelines.

The Barcelona hub will be streamlined to concentrate exclusively on Rainbow Six titles, while Ubisoft’s Global Publishing division is undergoing internal restructuring that will trim roles throughout the organization.

Founded in 2018, the Winnipeg studio, which employed roughly 100 staff, specialized in creating cutting‑edge technology for Ubisoft’s flagship game engines, Anvil and Snowdrop.

Established in 2016, the Belgrade studio has lent its expertise to a range of high‑profile releases, including The Crew 2, Tom Clancy’s Rainbow Six, Riders Republic, and Skull & Bones.

Ubisoft’s latest restructuring wave is a decisive move in its global cost‑saving strategy, already wiping out at least six titles, delaying seven more, and shuttering multiple studios—an upheaval that has cost the company hundreds of jobs this year.

In March, the publisher announced a 100‑person layoff at the storied Tom Clancy developer Red Storm Entertainment, which will pivot away from in‑house game production.

Ubisoft also plans to cut up to 200 positions at its Paris headquarters—roughly 18% of its workforce—and has confirmed additional reductions at its Toronto studio and other locations.

The company’s goal is to trim fixed costs by an extra €200 million over the next two years, a cornerstone of its “major reset” initiative that will reorganize creative teams into independent “creative houses.”

News Source: VGC

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