Embarking on a new Star Wars adventure can be daunting, especially when it comes to character builds. In Star Wars: Zero Company, choosing the right starting class specialization is crucial for setting yourself up for success. While you have the flexibility to change classes later in the game, making an informed decision from the start will streamline your early gameplay experience. Let’s dive into the best options and considerations for new recruits.
Finding Your Niche: Class Specializations
The beauty of Star Wars: Zero Company lies in its character customization. You can experiment with different class specializations at any time, but choosing a strong starting point is key. The initial companions you’ll encounter are Kabb (Scoundrel), Trick (Soldier), and Jae (Assault). This provides a solid foundation for building your team.
For new players, the Scoundrel specialization shines as an excellent starting point. Its kit focuses on making enemies vulnerable to critical hits, penetrating their defenses, and boosting assist damage. This synergizes perfectly with Hawk’s “Fearless Leader” talent, which amplifies assist damage for the entire squad. Assists are free attacks that also generate advantage, making them incredibly powerful.
If you prefer a more diverse team composition or want to avoid doubling up on classes with your initial companions, consider these alternatives:
- Soldier: A reliable choice for consistent damage and survivability.
- Assault: Excels at dealing burst damage and controlling the battlefield.
While Medic might seem appealing early on, it’s often overkill in the initial stages of the game when most encounters aren’t overly challenging. Similarly, Scout is primarily focused on generating advantage, a mechanic that becomes less critical in the early missions.
Among the Gunslinger, Sharpshooter, and Heavy specializations, the Gunslinger stands out as a strong early-game choice. Its ability to hit and finish off multiple enemies provides valuable advantages, while its general buffs to ranged attacks enhance your overall combat effectiveness. Sharpshooter is more focused on single-target damage, which can feel limiting when facing groups of enemies. The Heavy specialization relies on passive gameplay, focusing on absorbing damage and retaliating, making it better suited for operators with Taunt or Anticipation talents.
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Remember, Star Wars: Zero Company encourages experimentation! You can freely change specializations throughout the game, and Focus Points are refunded (excluding those spent on character talents). Don’t be afraid to try different combinations and find what works best for your playstyle. As you unlock more recruitable operators, you’ll discover even greater synergies between classes. So, gear up, choose your specialization, and prepare for an unforgettable Star Wars adventure!
Source: PC Gamer
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