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Sekiro: No Defeat” Movie Review Finds a Disjointed and Unsatisfying Adaptation

Sekiro: Shadows Die Twice arrived in 2019 as an unusual entry in FromSoftware's catalog, with the Dark Souls developer partnering with Western publisher...

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Sekiro: Shadows Die Twice arrived in 2019 as an unusual entry in FromSoftware’s catalog, with the Dark Souls developer partnering with Western publisher Activision for a more action-driven affair than its usual work. Trading medieval fantasy for ancient Japan, battles played out like samurai clashes in an Akira Kurosawa film—speedy and flashy yet poised—at whose heart sat a traditionally structured story: a one-armed samurai named Wolf protects the heir of the Ashina clan, Kuro, from having his immortal blood used by Genichiro to raise an undead army. Now that same tale is being adapted into anime in two formats—a theatrical film and a series—and as a film at least, Sekiro: No Defeat has proven a muddled mess, feeling both rushed and dragged out while failing to capture the soul of what made this tale so engaging.

To give the film credit, it makes genuine attempts to be its own distinct take on the world rather than merely a carbon copy of the original stripped of its interactivity. This is immediately apparent in its visuals, which depart from the grittiness of the game to offer something far more abstract and painterly in style. The washed-out appearance is reminiscent of ukiyo-e and sumi-e art, used by Japanese artists to capture moments and recall memories of the past. In motion, the feeling is one of this tale being told as if it’s a legend passed down for generations and warped by the passage of time—often stunning to look at.

A New Path for Adaptation

While the anime tells the same overarching story as the game, that narrative has been amended somewhat in the transition. Any video game seeking to effectively transplant itself into a new medium must follow one of three pathways: it can seek to recapture the feeling of an interactive experience in non-interactive form, tell a new story in an already-established universe to attract old and new audiences, or reshape and enhance the existing story to feel best-suited to its new medium. This is the path taken by Sekiro: No Defeat.

In the game, the bond between Wolf and Kuro is rarely given a chance to breathe beyond the thick of the action, by nature of the medium through which it is told. Spend too much time away from the action or denying the player control for passive storytelling, and the game would feel unfocused and disjointed. The anime, however, has the luxury of spending far more time in these quieter moments—time spent pondering the consequences of Kuro’s ability to grant immortality at the cost of draining that strength from those around him, and how to prevent its abuse.

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The Cracks Beneath the Surface

We spend significant time focused on Kuro and Wolf, with other perspectives culled for narrative focus; after all, this is a two-hour film adapting a game many times longer. This compression is where cracks most noticeably form. We get to know a little more about who Wolf and Kuro are beyond the battlefield, but these moments feel like vignettes in a story missing the scenes that would tie them together. Action takes a backseat, and when it is present, it lacks impact.

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Battles mostly have a genuine sense of weight to them, but they’re over too quickly—rarely does a battle last more than a minute, nor does it ever feel like much of a threat before the foes are sliced down and we move on. The lack of backstory given to these enemies also diminishes these encounters. Just as one antagonist is sliced down by Wolf, another comes around, often less established and just as easily sliced down. Even when the animation can be impressive technically, it lacks gravitas.

Unless you’re familiar with the game, much of the story beyond Wolf and Kuro’s relationship will feel confusing and, at times, impossible to follow. And if you are familiar with the game, it’s hard not to feel that you’re simply experiencing an inferior version of a story you love.

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Sekiro: No Defeat Review

The result is especially disappointing considering the potential this film had to pay homage to a legacy of Japanese samurai cinema and anime, and to enhance this story by retelling it in a new medium. It’s hard not to feel that you’re simply experiencing an inferior version of a story you love.

Looking Ahead

The version reviewed was the two-hour theatrical version of Sekiro: No Defeat, which first premiered at Fantasia Film Festival and was recently released in Japanese cinemas. What will release globally on Crunchyroll later this year is not this film but a limited series—a format that will inevitably impact the pacing of the story. It’s impossible to say if issues with missing backstory and inconsistent pacing will be addressed by the way the story is told in the series; for all we know, the series, which should have more time to breathe, will include those much-needed explanations that tie everything together.

We won’t know for certain until its release on the service at a later date. That said, it doesn’t change the fact that the team deems this film representative of their work on adapting Sekiro to anime. As a film, it feels like it’s missing half a story, with a result unlikely to please anyone, and in the rare moments when everything comes together, it merely reminds us what could have been.

Related Article: Final Fantasy VII Revelation Director Says It Was ‘Absolutely Essential’ Not to Turn Remake Into ‘Personal Fan Project →
Source: Kotaku ↗
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