コンテンツへスキップ
ゲーム · レビュー · データベース
フォーラム

Rockstar Built a Los Angeles Studio Solely to Create GTA 6 NPCs

Rockstar ゲーム reportedly established an entire studio in Los Angeles dedicated exclusively to creating non-player characters (NPCs) for , after the...

公開日:
🌐
元の言語で表示中

この記事はまだ日本語に翻訳されていません。元のバージョンを表示しています。

Rockstar ゲーム reportedly established an entire studio in Los Angeles dedicated exclusively to creating non-player characters (NPCs) for , after the developer realized the game’s ambitious world would require far more production resources than originally expected.

Speaking to , Rockstar development lead Rob Nelson explained that the team had struggled to meet its targets for the number of NPCs that needed to be written and animated. The characters are reported to be significantly more interactive than in previous entries, even when players are carrying a weapon.

Choose Gamer24H as a preferred source on Google

The numbers were so concerning that they formed a large part of the reasoning behind GTA 6’s first delay.

“The projections they were giving us were horrifying,”

Nelson said

To address the issue, Rockstar subsequently built out the Los Angeles studio, staffing it with writers, producers, and directors who would focus solely on creating NPCs. Nelson described this as part of a wider effort to ensure the game met the studio’s ambitious goals without sacrificing anything from its vision.

The scale of that investment reflects Rockstar’s approach to making the world of GTA 6 feel more convincing than ever. Rather than treating NPCs as background characters, the studio has worked to give residents of Leonida more detailed behaviors and interactions.

Those ambitions have contributed to GTA 6’s lengthy development. The game has been in production for more than eight years, with Rockstar navigating pandemic-related disruptions, changes in leadership, and decisions about .

Rockstar ultimately delayed the game twice, moving its planned release from 2025 to May 2026 before pushing it back again to November 19, 2026. 開発 lead Phil Hooker said that the team could have met an earlier deadline, but doing so would have compromised on the game it wanted to make.

Nelson added that the groundwork laid in building a solid foundation for GTA 6 means players .

Related Article: Rockstar Expects Faster 開発 for ゲーム After GTA 6 →
Source: GameSpot ↗
コミュニティ / ディスカッション

2 comments

感想を共有する

Gamer24H 内を検索

3文字以上入力してください。

探索

外観

カラーテーマを選択

自動 mode follows your device and switches to Xbox, PlayStation, or Nintendo colors on matching stories. Your manual choice stays on this device.

🌍 言語を選択 25 言語
🔍