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Remedy’s Revenue Surges 226% After Control Resonant Becomes 开发者’s Fastest-Selling Game Ever

Remedy, the studio behind the recently released Control Resonant, has published a striking quarterly financial report. Following the game's September…

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Remedy, the studio behind the recently released Control Resonant, has published a striking quarterly financial report. Following the game’s September launch, the company’s revenue jumped 226 percent, generating €39.6m in Q3.

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CEO Jean-Charles Gaudechon described the performance as “a defining milestone for the company.” The studio reported a €0.6m operating profit this quarter, a notable improvement from the €16.4m loss recorded during the same period last year.

Several highlights stand out in this sudden surge. The United States accounted for nearly half of Control Resonant’s players across PC and console, followed by Chinese-speaking regions and then the UK.

Perhaps most significantly, nearly half of Control Resonant’s players were entirely new to the franchise. Remedy stated: “Reaching new players was a key goal for this game, and these early results indicate a growing audience for the franchise and for Remedy.”

Control (2019) also saw a boost in sales thanks to the release of Control Resonant, outperforming both the previous two quarters of this year and its comparison period from last year.

Remedy’s CEO now says the studio’s focus is to “get Resonant into the hands of more players.” He added that the game has laid a solid foundation for growth as other projects—including the Max Payne 1 & 2 remake—come in the works. In short, the outlook appears rather strong for Remedy.

Control Resonant was an artistically impressive but critically divisive title. While many praised the series’ venture into third-person action, some felt it lacked the narrative punch of its predecessor. Regardless, the game quickly surpassed one million in sales after launch.

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Sony’s Bend Studio, one of its less-discussed development houses, has apparently been working deeply on its next title. The game is reportedly set to be announced in 2027 and released the same year.

That’s according to MP1st, citing “people aware of what’s happening at Bend.” Like Days Gone, Bend’s next game is in third-person. The title is said to include co-op support, but no live service elements.

The report doesn’t say whether the game is based on a new IP or an existing one, but it does state that it’s not a sequel to Days Gone. The game is apparently “much further along in development” than we realise, which isn’t entirely surprising considering Bend has been quiet for years.

The seven years since the release of Days Gone in 2019 have been tumultuous for Bend Studio. The developer revealed in 2022 its next project is a new IP that “builds upon the open-world systems of Days Gone” and includes 多人游戏 elements.

Two years later, a job post described a game in development at Bend as a triple-A live service project. That unannounced game was then cancelled in 2025, triggering a wave of layoffs at the studio that took place a few months later. Bend hasn’t said a word since then.

It’s now clear the studio hopped on its next project following the cancellation of that live service game. Seeing as 2026 is nearly over, we’re not likely to be waiting much longer to see that mysterious game unveiled.

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Related Article: Anthropic Tells Claude to Stop Tinkering With Content It Doesn’t Own, Aiming to Curb Wave of GenAI Game Clones →
Source: Eurogamer ↗Source author: Connor Makar
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