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Palworld Studio Still Hopes to Release Game on Switch 2 Despite Ongoing Legal Battle with Nintendo

Palworld, the survival crafting game featuring adorable animals seemingly inspired by Pokémon, has been embroiled in a legal battle with Nintendo over…

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Palworld, the survival crafting game featuring adorable animals seemingly inspired by Pokémon, has been embroiled in a legal battle with Nintendo over what the company alleges is patent infringement. But although the lawsuit is ongoing, Palworld developer Pocketpair still says it’s keen to bring the game to Switch 2.

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Speaking to VGC, Pocketpair CEO Takuru Mizobe said he “of course” wants to bring the game to Nintendo’s console. “First of all, I should say that we think the Switch 2 is a really amazing platform, not just for games globally, but especially here in Japan and for the Japanese games industry. It’s been an incredible platform.

“If there’s ever a future where we have the opportunity to discuss or consider bringing Palworld to the Switch platform in some way, then we’d love to have those conversations.”

This stance isn’t particularly surprising; Mizobe previously said it would be difficult to bring Palworld to the original Switch given how demanding the game is, but that could change if Switch 2 – the specs of which had yet to be revealed – has hardware capable enough to run the game. One year later, Pocketpair communications director John Buckley told IGN that a Switch 2 port was worth considering, assuming the console could handle the game.

Still, technical capabilities aside, we’re not likely to see Palworld on Switch 2 until the lawsuit between Pocketpair and Nintendo is resolved. We’re scheduled to hear an update on it soon, as the Tokyo District Court is set to issue a preliminary view on 9th November.

Palworld has sold over 30 million copies since its release in 2024, with July’s 1.0 update attracting almost 1 million concurrent players on Steam.

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Palworld Studio Still Hopes to Release Game on Switch 2 Despite Ongoing Legal Battle with Nintendo
Palworld Studio Still Hopes to Release Game on Switch 2 Despite Ongoing Legal Battle with Nintendo

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Valve has responded to the worrying trend of games being cloned using generative-AI and sold on Steam, but instead of admonishing those games or promising to do something about them, it appears to have put the onus on developers to make their games less copyable.

Valve’s business team members Tom Giardino and Marc Wilkinson were reportedly asked at a Steam Indie Connect developer conference in Korea, reported by InvenGlobal, whether Steam had any protective measures in place to stop games being cloned by AI. The questioner, a developer, cited an example whereby developers were held to ransom by people threatening to clone a game.

It was in response to that example that Giardino – after saying this was the first he’d heard of ransoming, and that probably it was an issue for law enforcement, though Valve would “help in whatever way we can” – outlined not what Valve was doing to clamp down on this, but what developers could do to guard against it. Indeed, Giardino began by underlining Valve’s hands-off stance towards AI use, reportedly stating: “We don’t want to be gatekeepers telling developers which tools they should or shouldn’t use.”

Instead, developers can guard against copycats by building active communities and establishing trust and by making a legitimate version of a game the best version available, Giardino reportedly said. Then there’s the game itself: a more complex game will be harder to copy. “Rather than relying on a single mechanic that someone can easily copy, you need to keep growing your game by adding features, personality, and creativity that stem from your own perspective,” Giardino reportedly said.

It’s worth remembering Valve’s comments here come second-hand, and via machine translation which InvenGlobal has separately verified with a native Korean speaker; we’re asking Valve for clarification. But they also come after the widely publicised case of Needle in a Haystack Simulator, a simple indie game which isn’t even out yet, but has been copied so many times it’s hard to know which game is the original. The game’s developer has resorted to joking that they’re implementing a new game mode where you have to find the original game amidst a pile of copycats.

Without Valve’s intervention, it’s hard to see what a developer can do to guard against this. How can you build a community and trust, and ensure your game is the best version available, if you’re not given a chance at finding an audience to begin with?

Plus, the sheer number of copycats makes this a whack-a-mole situation for containment, which is something that – without Valve’s help – probably requires expensive legal resources anyway, which in turn is probably out of reach for many indie developers. Also, legal reprimands usually don’t occur until long after the damage has been done.

This wouldn’t be the first time Valve has distanced itself from moderating what’s sold on its PC platform. Indeed in 2018, amidst growing concern about the kinds of games available on Steam, Valve seemed to back away entirely from taking responsibility.

“We’ve decided that the right approach is to allow everything onto the Steam Store,” Valve’s Erik Johnson said at the time, “except for things that we decide are illegal, or straight up trolling.” It’s a stance that former Eurogamer editor Oli called “arrogant and cowardly”.

Plus recently, the pendulum swung the other way when Valve threw an undiscerning net over an entire sector of ‘adult’ games, catching in it a slew of well-meaning, artistically mature games, as well as those of a more crass nature. And with Steam growing every year, and more games being released on the platform than ever before, the everpresent issue of moderation is certainly not going to disappear.

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Needle In A Haystack Simulator

Related Article: Witchbrook’ RPG Gets Nintendo Switch Release Date →
Source : Eurogamer ↗Source author: Sherif Saed
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