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Open world fatigue’ drives indie RPG Entropy’s return to classic JRPG design

As the gaming industry increasingly leans into sprawling open worlds that can stretch for dozens of hours, a small independent studio is deliberately...

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As the gaming industry increasingly leans into sprawling open worlds that can stretch for dozens of hours, a small independent studio is deliberately charting a different course. Lovely Hellplace, the team behind 2024’s critically acclaimed retro RPG Dread Delusion, has announced its follow-up title Entropy, an old-school Japanese role-playing game built around concision and purposeful design rather than endless exploration.

The announcement arrives alongside new commentary from lead developer James Wragg, who argues that the studio’s approach is a direct response to what he calls “open world fatigue.” Speaking earlier this year about Entropy’s development, Wragg explained why his team chose to embrace the constraints of classic game design. He pointed to the PlayStation 1, PlayStation 2 and GameCube era as inspiration, noting that those titles “really never outstayed their welcome” in a way that modern open-world games often do.

A deliberate return to form

Lovely Hellplace has built its reputation on retro-inspired design. Its debut title Dread Delusion was described as feeling like a stripped-down version of The Elder Scrolls III: Morrowind, delivering crunchy, polygon-heavy visuals with an emphasis on tight gameplay over expansive maps. Entropy represents both a continuation and an evolution of that philosophy, leaning even further into the structure of classic JRPGs while incorporating some modern design sensibilities.

The studio’s commitment to succinctness reflects a broader conversation about how much content players actually want. Wragg revealed during his interview that he has never finished Nintendo’s Breath of the Wild, preferring instead to revisit The Legend of Zelda: The Wind Waker from 2002 whenever he picks up an open-world adventure. This preference for focused experiences over endless exploration is something many players share.

“Open world fatigue” is one reason indie RPG Entropy is borrowing from the classics, with lead developer James Wragg citing how PS1, PS2 and GameCube games “really never outstayed their welcome.”

Lovely Hellplace

The case for shorter experiences

The argument for concision carries weight when considering replay value. Many players find that lengthy open worlds lose their appeal on subsequent playthroughs, even if they were captivating the first time around. The completionist urge to see everything can turn a beloved game into an obligation rather than a joy.

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Dread Delusion itself demonstrates that this approach works without sacrificing scope. Despite being an open-world title, its dense map and roughly 15-to-20 hour runtime kept players engaged throughout. Entropy appears to follow the same template, offering what feels like a massive world while maintaining the studio’s signature sense of pacing.

The distinction matters because not every game can achieve the legendary status of Cyberpunk 2077 or Fallout: New Vegas, both of which successfully balanced sprawling worlds with compelling content. For most titles, shorter and more focused designs offer a safer path to delivering quality throughout.

Looking ahead

Players interested in experiencing Wragg’s design philosophy firsthand can dive into Entropy through two accessible options. A free demo is available for those who want to sample the experience before committing, while a $12 early access version offers deeper engagement with the game as it continues to develop.

The studio’s track record suggests that Entropy will deliver a polished, purposefully scoped experience rather than an overlong slog. With Dread Delusion already proving that retro-inspired design can resonate strongly with modern audiences, expectations are high for Lovely Hellplace’s next chapter.

As the industry continues to grapple with questions about game length and player time investment, Entropy stands as a reminder that sometimes less truly is more. Whether it becomes another success in the studio’s growing catalog remains to be seen, but its design philosophy has already sparked meaningful conversation among players and critics alike.

Related Article: Blizzard Confirms It Won’t Fix Diablo 4 Season 15’s Overpowered Hellfire Torch Bug →
Source: PC Gamer ↗
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