In a memo to staff released this week, Bethesda Softworks boss Jill Braff has reassured employees that Obsidian Entertainment will remain a “distinct” studio following its absorption into the company as part of Microsoft’s sweeping Xbox studios reorganisation. The move, viewed by IGN, comes as the developer of hits like Grounded, The Outer Worlds, and Avowed is folded into the Bethesda fold — a reshuffle that has seen nearly 2,000 jobs cut across Microsoft’s gaming business in a bid to improve financial performance.
Obsidian, perhaps best known for crafting the much-loved Fallout: New Vegas, was confirmed to be working on a Fallout game earlier this year. That project has only grown in significance amid Asha Sharma’s “reset” of Xbox’s gaming operations, which has left Xbox Game Studios a shadow of its former self. Studios once considered core to the Xbox brand have either gone independent, been handed to Activision, or absorbed into Bethesda — with more layoffs expected over the remainder of the current financial year.
Bringing Obsidian under the Bethesda umbrella makes structural sense given its Fallout work, but a wave of concern rippled through the community when the announcement first landed. Some feared the move would quietly relegate the studio to Fallout support status, effectively neutering its identity. Braff’s memo, however, appears designed to put those fears to rest — insisting that Obsidian will retain both its leadership and its creative independence, while confirming that Bethesda Game Studios will “continue to lead the Fallout franchise.”
A Reassurance Amid a Studio Exodus
The memo, which IGN has obtained in full, was issued at a moment of considerable turbulence for the studio. Braff’s message walks a careful line: it acknowledges the reality of the reorganisation while attempting to preserve morale and, crucially, the studio’s autonomy. For Obsidian, whose roster of critically acclaimed RPGs has defined its reputation, the assurance that it will not be folded into a support role is likely to be read as a significant statement of intent.
What the memo does not do is offer specifics on how that independence will be structured day to day, or how Obsidian’s Fallout project will sit alongside Bethesda Game Studios’ own Fallout ambitions. That ambiguity is, in itself, telling. The company is clearly keen to signal stability to its workforce without committing to a rigid hierarchy that might constrain either studio’s creative freedom.

Obsidian will remain distinct, and Bethesda Game Studios will continue to lead the Fallout franchise.
Jill Braff, Bethesda Softworks
The reaction from the community has been largely one of cautious relief. For years, Obsidian’s Fallout: New Vegas is remembered as a defining entry in the series, and the studio’s reputation for player-driven storytelling has earned it a devoted following. The fear that the Bethesda acquisition would dilute that identity was understandable, given the company’s history of absorbing studios and reshaping their output. Braff’s words, while not a formal guarantee, are the clearest signal yet that Obsidian’s place within the company is intended to be more than a footnote.
A Franchise in Flux
The broader Bethesda slate offers a picture of a company in transition. The Elder Scrolls 6 remains the studio’s primary focus, while Fallout 5 is reportedly in pre-production. Bethesda Game Studios has also confirmed that remasters of Fallout 3 and Fallout: New Vegas are in the works, though no release windows are known for any of these titles — including Obsidian’s Fallout game.
Meanwhile, BGS has stated that Starfield “continues,” although it has stopped short of confirming a sequel is in development. The absence of concrete timelines across the board reflects the uncertainty that has settled over the studio following the Xbox reset.

The reorganisation has left Xbox Game Studios dramatically diminished, with a number of previously owned studios either independent, moved into Activision, or earmarked for closure. The question now is which of the remaining studios will follow. The Coalition, developer of Gears of War, suffered layoffs earlier this week; Clockwork Revolution’s inXile and Playground, creators of Fable and Forza Horizon, are also expected to eventually land at either Activision or Bethesda.
For now, the immediate priority for Braff and her team appears to be reassurance and stability. The memo is less about strategy than about sentiment — a reminder that, despite the upheaval, the studios that remain will be allowed to define themselves. Whether that independence translates into creative freedom, or simply a softer version of the same corporate structure, remains to be seen. But for Obsidian’s team, at least, the message is clear: they are not going anywhere.
Looking Ahead
As the dust settles on this week’s reorganisation, the industry will be watching closely to see how Obsidian’s Fallout project develops and whether the studio’s independence holds up in practice. Bethesda’s broader slate — with The Elder Scrolls 6, Fallout 5, and a pair of remasters all in various stages of development — suggests a company still committed to its core franchises, even as it navigates a period of significant contraction. The coming months will reveal whether the reassurances in Braff’s memo are matched by the structural decisions that will ultimately shape the future of these studios.
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