Skip to content
GAMES · REVIEWS · DATABASE
Forum

Militsioner Is a Roguelike Where You Must Escape (or Befriend) a Giant Cop

According to a preview by IGN freelancer Will Borger, Militsioner is a roguelike in which players navigate a town while being watched over by a colossal...

Published:

According to a preview by IGN freelancer Will Borger, Militsioner is a roguelike in which players navigate a town while being watched over by a colossal policeman. The game offers the choice of escaping or befriending the giant cop.

I’ve never played a game quite like Militsioner before. It’s unnerving, moving around a town when you’re always being watched by a giant who could squash you as easily as look at you.

Will Borger

The preview describes the player character as an innocent person trapped in a town they cannot leave. A “friend” — described as a large arm reaching out of a window — offers a train ticket, which turns out to be a ploy to trap the protagonist so the townsfolk can eat them later.

To escape, players must break into houses and gather items including bricks, a fake train ticket, and stolen cash. Borger notes that one smashed door leads to pockets “loaded down with bricks.”

Choose Gamer24H as a preferred source on Google

A World of Freedom

The preview highlights the game’s open-ended approach. Players can choose to talk to the Colossal Policeman directly — referred to on the game’s Steam page as his government name — or attempt various schemes to leave town.

The giant cop is portrayed as “hungry and sad,” wanting a donut. Borger describes offering him an apple found on the ground, which helps with his depression but leaves him still desiring a donut.

Multiple paths are available: players can argue with the train ticket seller (who believes they are a murderer), break into the train station, or visit a pawn shop to sell items and afford a vending machine donut. Selling enough goods changes the relationship with the cop.

The Roguelike Reveal

In Borger’s playthrough, time advances through benches around town, allowing nighttime infiltration of the train station. Upon waking from a nap on a bench, the player finds the town flooded and rising quickly.

“Eventually, there’s nowhere left to go,” writes Borger. After dying in the flood, players discover a menu to spend points accumulated by improving the policeman’s mood — revealing the game as a roguelike.

Open Questions

The preview ends with lingering questions about the story: whether the protagonist was guilty, why a gigantic cop monitors the town, and what caused the flooding. Borger suggests that another run might answer some of them — “at the very least, I knew where to get a donut.”

Related Article: Dave the Diver Crossover Lets Fans Finally Hunt Down Subnautica 2’s Infamous Nibbler Mangos →
Source: IGN ↗
COMMUNITY / DISCUSSION

Join the conversation

Share your thoughts

Search Gamer24H

Enter at least 3 characters.

Explore

APPEARANCE

Choose your color theme

Auto mode follows your device and switches to Xbox, PlayStation, or Nintendo colors on matching stories. Your manual choice stays on this device.