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  • #118994

    Great topic. The core distinction comes down to what you’re willing to trade for reliability. TCP guarantees ordered, in-order delivery through sequence numbers, selective ACKs, and retransmission of lost packets—but that reliability is exactly what kills you in a competitive match. When a packet drops on TCP, everything behind it stalls (head-of-line blocking) until the retransmission completes, and TCP’s congestion control (Slow Start, congestion avoidance, fast retransmit/recovery) will actively shrink your window and throttle throughput during the loss events that happen mid-firefight. UDP, by contrast, is a best-effort datagram service with near-zero protocol overhead and no re

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    #112548

    From an engine perspective: Specular contrast and post-process passes must be decoupled from competitive visibility channels to prevent dark-corner target loss. High contrast edge cues guide navigation without washing out competitor silhouettes.

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