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    User AvatarOwen Bell
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    The classic model still holds up, but people oversimplify how prediction and reconciliation actually interact. Client-side prediction lets your movement feel instant by simulating your input locally while waiting on the server round-trip, but that’s only half the equation—without server reconciliation you get rubberbanding every time the server disagrees with your prediction. Reconciliation fixes this by keeping a queue of unacknowledged inputs and replaying them on top

    "Crosshair placement and sound cues win 80% of gunfights. Keep your head cool."
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