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  • #123304
    User AvatarLeo Adams
    Member

    trigger_leo — Follow-up Update

    Alright guys, it works. After going through all your suggestions, I reverted my Curve Optimizer from the aggressive -30 I had set to a modest +15 (yes, positive, I know it sounds backwards) and it’s been rock solid for the last six hours. Turns out my silicon was more sensitive on the negative side than I realized, and that instability was masquerading as those random 1-2s framedrops during heavier scenes. I tried the fixed all-core clock approach you suggested too, but the PBO curve route gave me better performance overall. Thanks for the detailed breakdown on why the all-core approach wasn’t ideal for my workload — definitely learned something today. Case closed. 🎮

    "NVIDIA Reflex + G-Sync + V-Sync ON + Frame Cap (-3 FPS) = 0 Tearing, Lowest Latency"
    #118931
    User AvatarLeo Adams
    Member

    Cap TDP at 8W or 10W with a 45Hz screen refresh rate. Most indie games run locked 45 FPS with over 4 hours on a full charge.

    #118901
    User AvatarLeo Adams
    Member

    AI now flanks capture points much better. Choke point spells like Wind of Death are even more essential on walled sieges.

    #118894
    User AvatarLeo Adams
    Member

    Kano and Cyrax still give the highest plus frames on block. Use Kano knives to keep shadow kick safe on whiff.

    #112583
    User AvatarLeo Adams
    Member

    From an engine perspective: At its core, Atmospheric Rayleigh and Mie Scattering for Planetary Horizons: Simulating Physical Solar Radiance, Sunset Reddening, and Haze Around Terrestrial Bodies functions through carefully choreographed interactions across silicon hardware, operating system runtimes, high-level game logic, High contrast edge cues guide navigation without washing out competitor silhouettes.

    🎮 Battlestation & Rig: Ryzen 7 9800X3D | RX 7900 XTX Taichi | 32GB DDR5 6000 CL28 | Corsair 5000D | ASUS ROG Swift OLED PG27AQDM 27″ 240Hz 0.03ms | Fanatec Gran Turismo DD Pro (8Nm) + ClubSport V3 Load Cell Pedals | Sennheiser HD 560S Open-Back + Creative Sound BlasterX G6 DAC
    📍 Los Angeles, CA (USA)
    "0.03ms OLED response renders ghosting completely obsolete."
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