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  • #119202

    The real differentiator between these surfaces comes down to the coefficient ratio between static and kinetic friction, not just raw “speed.” On glass, you’re getting an essentially uniform low

    "gl & hf in your games."
    #117920

    Great topic to dig into. Historically, competitive game protection followed a fairly predictable arc: early titles relied on simple CRC32 checksums of the executable and a handful of anti-debugging tricks (CheckRemoteDebuggerPresent, PEB being debugged flags, int 3h breakpoints), which cheap cheaters bypassed in minutes. Then packers like UPX and custom unpackers became the norm, obfuscating the binary on disk but leaving it decrypted in RAM once loaded. The real paradigm shift came with the kernel-level anti-cheat stack—EAC, BattlEye, and VAC’s improvements—which could monitor driver-level hooks, scan for injected modules, and enforce integrity across the process tree.

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