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    User AvatarCarter Vance
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    The biggest misconception I keep seeing in these threads is that Nanite is a free performance win—especially in competitive titles where you’re often running lower-detail assets at high refresh rates anyway. The reality is Nanite’s cluster assembly happens on the CPU before the frame, and that per-frame overhead is exactly what wrecks your 1% lows in fast-paced arenas where the camera whips around constantly. Before you enable Nanite across your whole scene, measure the Nanite assembly time in the GPU/CPU per-frame stats; if you’re seeing 2-4ms of pure assembly

    "⚠️ When asking for FPS/stutter troubleshooting, please include your exact RAM specs and PSU model!"
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