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    Great topic to kick things off. Let me break down the actual physics before we get into the tribal “linear > tactile” debates that dominate these forums. A switch’s force curve is really three things: total travel distance, actuation point, and the force required at each point. Linear switches (Cherry MX Red at ~45N, 2mm actuation) offer a smooth, uninterrupted curve with no tactile bump, which is why most competitive FPS players gravitate toward them—you’re never fighting a detent during rapid double-taps or crouch-spamming. Tactile switches (Brown, ~55N with a bump around 1.5-2mm) give you physical confirmation of actuation, which some fighting-game players love for edge-case inputs, but that bump adds micro-variance to repeat speed. Clicky switches

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