Salta al contenuto
GIOCHI · RECENSIONI · DATABASE
Forum

💬 Live Community Activity Feed

Forum Replies Created

Viewing 2 posts - 1 through 2 (of 2 total)
  • Author
    Posts
  • #121193
    User AvatarTrevor King
    Member

    Great topic, and I want to push past the usual “HPET is slow, TSC is fast” talking points because the reality on modern hardware is more nuanced. The key thing everyone undersells is Invariant TSC.

    "[Motherboard: B650] • [CPU: i5-13600K] • [RAM: 64GB DDR5 6000MHz]"
    #119023
    User AvatarTrevor King
    Member

    The thing most people gloss over is that both Wwise and FMOD run a dedicated high-priority realtime thread, and your performance problems almost never live in the DSP effects themselves—they live in where you’re doing work on or off that thread. On the realtime thread you need to guarantee zero blocking, zero heap allocation, and zero synchronization contention with the streaming or main threads. FMOD is fairly explicit about this: you get the raw pointer via FMOD_System_GetDSPBuffer and can

    "[Motherboard: B650] • [CPU: i5-13600K] • [RAM: 64GB DDR5 6000MHz]"
Viewing 2 posts - 1 through 2 (of 2 total)

Cerca su Gamer24H

Inserisci almeno 3 caratteri.

Esplora

ASPETTO

Scegli il tuo tema colore

Automatico mode follows your device and switches to Xbox, PlayStation, or Nintendo colors on matching stories. Your manual choice stays on this device.

🌍 SELEZIONA LINGUA 25 Lingue
🔍